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Elwynn Forest

A vast woodland of stately hardwoods nestled just below the foothills of the Burning Steppes to the north. The idyllic Redridge Mountains lie to the east, and to the south, across the Nazferiti River is where Duskwood is located. It is the heartland of the human Kingdom of Stormwind.

11Sat Nov 12, 2011 1:09 pm
Alariais Layout of Stormwind
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Westfall

Westfall borders the Kingdom of Stormwind and is mostly populated by humans not under the Alliance's complete control. The region was stolen right under the Alliance's nose by its own bitter people.

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Redridge Mountians

The Redridge Mountains, or the Red Ridge Mountains, are located east of Elwynn Forest, northeast of Duskwood, and south of the Burning Steppes. An idyllic region of rushing rivers, towering elms and rising elevations, the Redridge Mountains are under Stormwind's protection, and remain one of the last peaceful regions in Azeroth.

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Duskwood

Duskwood is located in the south-central part of Azeroth, south of Elwynn Forest, east of Westfall, west of Deadwind Pass, and north of Northern Stranglethorn. Technically part of the Alliance and under Stormwind's protection. Duskwood is a cursed, dying land. Beneath the eternal blanket of darkness which gave Duskwood its current name, this land is covered in gnarled trees and inhabited by the hideous undead and extradimensional Worgen, brought along with the black fog hanging over the woods.

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Stranglethorn

Jungle trolls patrol this steaming rainforest. Ancient Gurubashi trolls once ruled the region, and the ruins of their great cities crumble in the jungle’s heat and growth. Naga hunt along the coast and vicious animals and plants, including the eponymous strangle-thorns, make travel dangerous. The Blackwater Raiders, a vile group of pirates, make their home in Booty Bay, on the Stranglethorn’s southern coast. Lands just south of here have collapsed into a large whirlpool that if you fall into, you will die.

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Burning Steppes

The Burning Steppes hold the only accessible land passage from the Kingdom of Stormwind to Khaz Modan and Lordaeron. The highway is thus well traveled, but still very dangerous. Now virtually abandoned by the Kingdom of Stormwind, the Burning Steppes is controlled by minions of the black dragonflight and agents of the firelord Ragnaros. This rugged region is full of craggy foothills, scattered boulders and warring factions. Rivers of lava dot the landscape, as well as charred earth and burning ruins. The sky is a red hue here, due to sporadic eruptions from Blackrock Mountain. The Burning Steppes are located north of the Redridge Mountains and south of the Searing Gorge.

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Searing Gorge

The climate is very similar to Burning Steppes, as it was the same catastrophe that blackened both: the summoning of Ragnaros. The Searing Gorge is a part of Khaz Modan. Before being shattered by the summoning it was a mountainous region, part of the Redridge Mountains.

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Deadwind Pass

Deadwind Pass connects Duskwood and the Swamp of Sorrows. The Ivory Tower of Karazhan, once the dark wizard Medivh’s seat of power, stands in the center of this jagged region and leaks evil magic into the land. The trees are petrified and leafless, and a terrible wind keens through the canyon. Travelers are advised to move quickly — whispers tell that a new force has claimed the Ivory Tower, and that the ogres and demons are under its sway.

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Swamp of Sorrows

Far distant from civilization, the Swamp of Sorrows is a stagnant marshland of sucking bogs and weeping trees. The ocean seeps into the fen, making the water brackish and ideal for alligators and crocolisks. Salt deposits encrust fallen logs and protruding rocks. Bog beasts slog through the interior. Despite these dangers, the Horde has taken advantage of the region's distance from Stormwind to establish a colony in the zone.

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Blasted Lands

The Blasted Lands bear that name for a reason: they were twisted by the magic that brought the Dark Portal into being. This wasted desert of red clay is home to the original Dark Portal. The portal still stands, and leads to Outland — the remains of the orcs' sundered homeworld, Draenor. Magic that leaked through the Dark Portal warped the Blasted Lands, leaving an infertile desert landscape. Hardy desert species like Basilisks, Scorpions and Hyenas have since colonized the area. The red rocks of the region do not come by their color naturally. The original tan color was transmuted into the unearthly crimson by searing heat and chaotic energies when the Dark Portal was destroyed.

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Dun Morogh

Dun Morogh is a snowy region located between the magma-strewn wasteland of the Searing Gorge to the south, the gentle ridges of Loch Modan to the east, and the swampy Wetlands to the north. This is the homeland of the Dwarfs and Gnomes.

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Loch Modan

Loch Modan is a large area east of Dun Morogh, situated in eastern Khaz Modan. It is known for its temperate climate, and abandoned archaeological dig site. The gray and rugged Khaz Mountains rise up on all sides around the loch, and the hills are lightly wooded with pine and birch. There was a huge lake in the middle of the loch, but when Deathwing flew over it, the dam that kept all the water in the lake spilled out into the Wetlands.

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Wetlands

The Wetlands is a vast, cold swamp. Mists cloak the ground, and the overcast sky makes the land a uniform gray. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. Wild creatures, murlocs, and renegade orcs now control the land. Menethil Harbor, a city on the west coast, is the Alliance’s only presence in this dreary region, but the region and Menethil Harbor has been flooded by the breaking of the dam of Loch Modan.

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Badlands

The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Dark Iron dwarves clash with ogres and drakes, while Horde orcs man a fortress to keep watch on their renegade brethren in the eastern lands. Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. In the far east is a region inhabited by black dragon spawn. Scattered across the Badlands are camps of ogres of the Dustbelcher tribe.

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Twilight Highlands

Twilight Highlands is found in northeastern Khaz Modan, east of Wetlands. It is the location of ancient dwarven fortress, Grim Batol, and also houses a majority of Twilight's Hammer clan settlements, working with Deathwing and his black dragonflight.

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Arathi Highlands

The Arathi Highlands are located in southeastern Lordaeron, east of Hillsbrad Foothills and south of the Hinterlands. It is a flat but craggy region that has traditionally been the home of the humans of Arathor, who gave the region its name. The main hubs of activity are now Refuge Pointe and Hammerfall, which houses bases for Alliance and Horde, respectively. The large city of Stromgarde lies in ruins to the southwest, and pockets of Syndicate resistance dot the land. The Boulderfist Orges also infest Arathor, and prove to be a constant threat to the Alliance, Horde, and Syndicate factions vying for supremacy.

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Hillsbrad Foothills

Before the Cataclysm, Hillsbrad was relatively safe and stable. Its hills were green and pastoral, its meadows fertile and its soil rich. Humans loyal to the Alliance controlled Hillsbrad from the town of Southshore, though the Syndicate, murlocs and Forsaken threatened their serenity. The Cataclysm upset this balance, however, as the Horde and Forsaken successfully pushed their way into the borders, destroying virtually everything the Alliance once held and chasing the refugees to Fenris Isle. The entirety of the region is now under Horde control, and those loyal to the Alliance would be foolish to set foot inside their borders.

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Hinterlands

The Hinterlands, located in the Northern part of the Eastern Kingdoms, are probably most notable for the Wildhammer dwarves who make their residence at Aerie Peak in the west. The Wildhammers have always been staunch allies of the Alliance. It is from the Hinterlands that these dwarves find and tame their world-renowned gryphons. The Razorbeak gryphons roam wild in this region.

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Alterac Mountians

Once the smallest nation in the Lordaeron Alliance, Alterac’s ruler, Lord Perenolde, betrayed the Alliance in the Second War. Alterac's honor has been blemished ever since. The rogue faction known as the Syndicate struggles to regain control of the snowy land, while ruins dot the mountainsides and ogres patrol their territory.

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Western Plaugelands

The Western Plaguelands are located in northern Lordaeron, wedged between Tirisfal Glades to the west, the Eastern Plaguelands to the east, and the Alterac Mountains to the south. It is filled with a smoky gray mist and the creatures here are blighted and sick, angrily attacking anyone who wanders too close with surprising ferocity. Despite being where the Plague took hold in Lordaeron, the Western Plaguelands are in surprisingly better condition (though still quite dead) than the Eastern Plaguelands. It is clear that the land is trying to resist the Plague with what little it has left.

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Eastern Plaugelands

The Eastern Plaguelands is the more heavily devastated half of the Plaguelands, the remnants of the Kingdom of Lordaeron. They are located east of the Western Plaguelands, north of the Hinterlands, and south of the Ghostlands. The ground is brown, ugly, and sick, the trees corrupted into giant mushrooms and the air polluted with orange mist.

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Tirisfal Glades

On the northern coast of Lordaeron lies the eerie Tirisfal Glades, the wooded hills are seeped through with the curse of the Lich King's plague. The sky over Tirisfal is eternally gloomy and tinted a blighted green, and the trees and other flora desperately cling to their last shreds of life.

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Silverpine Forest

Silverpine Forest, or simply Silverpine, is a vast, ancient wood that runs along Lordaeron's rugged western coast. The land ranges from fairly flat to hilly, and is nestled among even taller mountains. The forest is eerily silent save for the occasional unnatural howling echoing among the trees. Mossy overhangs shiver in the cold breeze, and the trees are all sickly or dying. Dilapidated farmsteads and abandoned mines dot the land, home now to the darker denizens of the woods. This woodland is haunted and wild, characterized by its tall, silver-barked pines towering over grassy knolls, the place is shrouded in ghostly mists.

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Gilneas

Gilneas (pronounced Gil-neigh-uhs) is a human nation and kingdom located in the peninsula that lies to the southwest of Silverpine Forest on the continent of Lordaeron. The kingdom was founded following the splitting of Arathor and is ruled by the House of Greymane. Besides the peninsula, the kingdom also included the island of Zul'Dare.

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Ghostlands

The Ghostlands is a rather dark and dreary place, with not even a glimmer of sun, even along the coast. It is a zone that reeks of death and undead activity. Many of the ruined villages have been taken by the undead, and a blackened scar runs the length of the zone from Eversong Woods in the north to Deatholme in the south. There are also a small number of night elf camps, though even these areas are gloomy and forlorn.

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Eversong Woods

Eversong Woods stand in perpetual autumn with golden leaves falling from the trees. The Dead Scar lays in the middle of the woods, flooded with undeads. The scar in the land leads from the Ghostlands to where it cuts though the Blood Elf's main city, Silvermoon.

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Isle of Quel'Danas

The Isle of Quel'Danas is a blood elf island, but the alliance can be found here. The Dead Scar, the path of Blight that splits Quel'Thalas in two — marking the route that Arthas' legions took to the Sunwell — abruptly ends about halfway across the island, near the entrance to the Sunwell Plateau. The Sunwell was befouled with the resurrection of Kel'Thuzad, and the island left to rot as the Scourge continued its relentless march through northern Lordaeron.

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Teldrassil

Teldrassil is an island and great tree off Kalimdor's northern coast. It is the new home of the reclusive night elves and a stunning testament to the power of their magic and connection with nature.

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Bloodmyst Isle

Bloodmyst Isle (aka Silvergale Isle) is the second of the two major isles of the Azuremyst Isles. North of the main island, Azuremyst Isle, Bloodmyst is often the next step in the journey for ambitious young draenei.

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Azuremyst Isle

Azuremyst Isle is one of the two main islands that make up the Azuremyst Isles. It is the island least affected by the crystalline shards. Remaining mostly untouched by sapient races until recently, the land has changed a great deal due to the recent crash by a draenei inter-dimensional generation ship. Powerful and ominous crystals dot the lands, and energy storms ripple through the sky. The draenei capital city, The Exodar, is built around their crashed ship in the western part of Azuremyst Isle.

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Mount Hyjal

Mount Hyjal is full of lush forest in the north, but the beauty is scarred by swaths of fiery ground that threaten to expand and char everything. The best evidence of this is to the south, where giant wyrms of the Twilight dragonflight soar through the skies, and members of the Twilight cult plot and scheme.

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Moonglade

Moonglade (aka The Moonglade) is a haven for druids, and home of the Cenarion Circle. Here, tauren and night elves coexist peacefully, united by their reverence for the spirit of nature. Conflict between the races in Moonglade is not tolerated by its protectors.

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Darkshore

Darkshore is a long strip of coast on the northwestern part of Kalimdor. It is known for its characteristically shadowed woods and rocky beaches, littered with ancient ruins and mountainside caves.

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Ashenvale

Ashenvale, also known as Ashenvale Forest, is a wilderness region south of Darkshore and Felwood, west of Azshara, and north of the Stonetalon Mountains and the Barrens. Ashenvale is also the term used for the larger forested region which includes most of western Hyjal including Azshara.

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Felwood

Felwood, aka Felwood Forest, is located north of Ashenvale, east of Darkshore, and west of Hyjal and Winterspring. It is a corrupted forest filled with tainted creatures of the woods, demonic satyr and infernals, rotting treants and ancients, as well as the tauren and night elves who try to battle back the sickening of the land. It is also home to one of the two tribes of pure furbolgs left in the world — the Timbermaw.

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Winterspring

Winterspring (aka Winterspring Valley or Winterspring Grove) is a valley located in northeastern Kalimdor, east of Felwood and Hyjal, and north of Azshara. It is a cold land perpetually covered in snow, and holds the goblin city of Everlook, old night elf holdings, and the traditional homeland of the blue dragonflight. Many wild creatures roam the beautiful landscape. However, the southern parts of the region have been completely taken over by demons.

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Azshara

Azshara is located in northeastern Kalimdor, east of Ashenvale, south of Winterspring, and north of Durotar. It is a beautiful coastal area cloaked in eternal autumn. The trees and other flora are tinged in brilliant oranges and reds, and nearer the coast, great cliffs and sandy beaches line the ocean. The region's inhabitants can make life hard for the nature lover, however. Enraged ghosts, vicious satyr, stalking naga and ferocious wildlife can quickly put an end to those who venture too far from the road.

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Northren Barrens

The Northern Barrens encompass all the lands north of the Great Divide, created when the Barrens were split in two by the Cataclysm. It is a massive savanna, with a few oases in the south region around the Crossroads. Before the upheaval, several large kaldorei cities stood here. Now, those brave few willing to scrape out a life on the arid plains inevitably run afoul of centaur warbands or quilboar raiding parties. Despite its often uninviting terrain and hostile inhabitants, the Northern Barrens receive a good deal of interest from Alliance and Horde alike, as well as races native to Kalimdor.

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Southern Barrens

Southern Barrens is a generic term for all the lands on the southern part of the Great Divide. This region is not only one of the most hardest hit by the Cataclysm, but also is one of the biggest war zones in the escalating conflict between the Alliance and Horde. In the wake of the Cataclysm, the Alliance has been aggressively expanding into the heart of the continent from the east coast.

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Durotar

Durotar, the land named after Thrall's father, Durotan, lies on the eastern coast of Kalimdor. It borders the Barrens to the west and the coastal lands of Azshara to the north. The land of Durotar is rocky, and the soil is cracked and red, not unlike the orcs' Draenorian homeland. The land has many crags and canyons, where various dangerous creatures take residence. It is a harsh land to survive in; it is very dry and hot, and the vegetation and freshwater access is sparse. The orcs, however, see a harsh beauty in the land that reminds them of their home world.

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Stonetalon Mountains

The Stonetalon Mountains, aka Stonetalons, are a range of peaks that lie west of the Barrens, south of Ashenvale, and north of Desolace. The mountains are traditionally the homeland of the harpies, but their numbers have dwindled as the bird-women spread east and south. Stonetalon Peak, the largest mountain in the range, has long been a sacred place for both the night elves and tauren.

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Mulgore

The green, verdant plains of Mulgore are home to the noble tauren. Mulgore is nestled in the foothills of the Stonetalon Mountains to the north, and protected by a natural wall of mountains on all sides. The only pass through these mountains leads into the Southern Barrens to the east.

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Thousand Needles

Before the great Sundering, the region of Thousand Needles was a river canyon, the spires of sandstone shaped from years of rushing water. Water flowed to the sea from a large lake to the east, fed by an underground tributary. But when the Sundering happened the entire canyon floor was flooded, resulting in the Shimmering Flats becoming a lake, destroying the Mirage Raceway. The eastern canyon wall has collapsed, opening up the coastline.

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